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[源码]L4D坦克源码+音效+模型#define SUPPORT_BOT_TO_USE 支援BOT使用.(在最前面加上 // 即取消對BOT的技援)#define HUMAN_HAS_POSSIBLE_DROP_GUNS 人類如果被Tank傷害累積到一定程度會掉槍.(在最前面加上 // 即取消此技援)
#if defined HUMAN_HAS_POSSIBLE_DROP_GUNS
// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
#endif
new const zclass_name[] = { "L4D 坦克" }
new const zclass_info[] = { "按R能扔石头砸人类" }
new const zclass_model[] = { "zm_tank" }
new const zclass_clawmodel[] = { "v_zm_tank.mdl" }
const zclass_health = 4000
const zclass_speed = 230
const Float:zclass_gravity = 1.0
const Float:zclass_knockback = 0.0
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