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- Version: 5.0.8 (Jan 06, 2012)
* Added back unstuck option to main menu
* Added back CVAR to prevent consecutive game modes (zp_prevent_consecutive_modes)
* Fixed custom glow not removed after player disconnects (nemesis, survivor, and rage zombie glow)
* Fixed last nemesis/survivor leaving not replaced by another nemesis/survivor
* Fixed PODBots not getting nightvision automatically
* Fixed zombie defense multiplier not ignored for Nemesis
* Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked
* Fixed CVAR to respawn players after "worldspawn kill" (now works correctly)
* API: Added "zp_fw_class_human_select_post" that executes after player selects a class in the menu
* API: Added "zp_class_human_get_max_health(id, classid)"
* API: Allow natives to unfreeze/stop burning
- Version: 5.0.7 (Nov 02, 2011)
* Fixed MP3 ambience sounds not downloaded
* Fixed respawning after round end / respawning twice (deathmatch module)
* API: Added native to randomly spawn a player
* API: Added natives to set players on fire/freeze (custom nades)
- Version: 5.0.6 (Oct 11, 2011)
* Fixed zombie respawning without the sound of the infection
* Fixed custom human knife model support missing in zombieplague.ini (V_KNIFE HUMAN setting)
* Fixed frost/fire nades ignoring Zombie Madness
* Fixed an exploit that would allow buying more than 1 weapon from the buy menus
* Fixed ZP 4.3 subplugin compatibility (natives zp_get_zombie_maxhealth, zp_has_round_started)
* Added Biohazard subplugin compatibility (beta, no zombie class support yet)
* API: Added natives/forwards to get whether player is frozen/burning and to block them
- Version: 5.0 Stable (Sep 24, 2011)
* Fixed players respawning as zombies on a new round when deathmatch is enabled
* Fixed spawning zombies in Nemesis mode and spawning humans in Survivor mode
* Fixed instances of weapons having no BP ammo after buying from custom buy menu
* Fixed Invalid Array Handle errors because of plugin order
* Added CVARs for customizing spawn protection for human/zombies
* Added natives to display additional text in menu for classes/items
* Some minor fixes
- Version: 5.0 Beta 4 (Aug 29, 2011)
* Added full ML Support, including classes/items/modes (uses some old translations from "zombie_plague.txt", new ones in "zombie_plague50.txt")
* Admin Models: added CVARs for customization
* Bots now choose different classes throughout the game
* Fixed bots not obeying class restrictions
* Fixed Nemesis having silent footsteps
* Fixed Rage Zombie's glow affecting Nemesis even if nemesis glow is disabled
* Fixed settings "modelchange delay" and "set modelindex offset" missing in zombieplague.ini
* Fixed "remember last menu page" feature missing for new menus
* Fixed exploit that would allow zombies to buy weapons at the time of infection if buyzones+money is enabled
* Fixed suicide exploit by leaving change teams menu opened until after a game mode started
* Fixed zombies custom FOV not working if a player is infected while zooming
* Fixed compatibility with subplugins that check if player is nemesis/survivor on death event
* Fixed ZP 4.3 compatibility layer not passing nemesis/survivor parameter to some forwards
- Version: 5.0 Beta 3 (Aug 24, 2011)
* Ambience Sounds: added support for custom game modes
* Main Menu: replaced changeteam override with "Choose Team" option
* Fire Grenades: added CVAR to keep original HE grenade explosion
* Game Modes Manager: recoded to choose default mode when no other mode can be started
* Fixed Leap for first zombie working on modes other than Infection
* Fixed Nemesis being able to use Zombie Madness
* Fixed Zombie Madness sounds not playing
* Fixed Human Class models not saving to zp_humanclasses.ini file
* Fixed infection sounds played when custom game modes started
* Fixed Nemesis/Survivor aura not removed after disconnect
* Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip
- Version: 5.0 Beta 2 (Aug 18, 2011)
* Admin commands Infect, Nemesis, Survivor will now start game modes when used at roundstart (as in ZP 4.3)
* Admin commands are now blocked for last zombie/human (as in ZP 4.3)
* Added CVARs to customize armor protection (Nemesis/Survivor)
* Added ability for custom game modes to toggle infection on/off
* Fixed game mode manager incorrectly assessing player count when choosing a game mode at round start
* Fixed nemesis infecting and survivor getting infected on infection rounds
* Fixed infection effects spawned at a different location than player's origin
* Fixed small bug/typo in ZP 4.3 Compatibility Module
* Fixed runtime error in CS Weapon Models API
- Version: 5.0 Beta 1 (Aug 17, 2011)
* Redid the entire Mod: there is now a separate plugin/module for each set of features
* Added support for custom Game Modes
* Added new gameplay mode: Armageddon Mode
* Added support for custom Human Classes
* Added ability to fully disable Ammo Packs and use CS Money instead
* Added CVARs for extensive customization
* Changed CVAR names to be more descriptive and organized (zombieplague.cfg has been completely revamped)
* Changed API native/forward names to be more descriptive and organized (old API is still supported though)
* Rage Zombie is back!
* Assorted bug fixes
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