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#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#define IGNORE_MONSTERS 1
#define IGNORE_GLASS 0x100
#define ION_RADIUS 2000.0
#define ION_MAXDAMAGE 54200.0
new const WPN_NAME[] = "Ion Cannon"
new const W_MODEL[] = "models/w_battery.mdl"
new SOUND_APPROACH[] = "zombie_plague/ion_canon/approach.wav"
new SOUND_START_PLANT[] = "zombie_plague/ion_canon/beacon_set.wav"
new SOUND_STOP[] = "vox/_comma.wav"
new SOUND_BEEP[] = "zombie_plague/ion_canon/beacon_beep.wav"
new SOUND_ATTACK[] = "zombie_plague/ion_canon/attack.wav"
new SOUND_READY[] = "zombie_plague/ion_canon/ready.wav"
new g_Target[33], i_Pitch[33]
new Float:i_BeaconTime[33]
new Float:ion_mid_origin[33][3]
new Float:beam_origin[33][8][3]
new Float:g_degrees[33][8]
new Float:g_distance[33]
new Float:ROTATION_SPEED[33]
new IonBeam, BlueFire, Shockwave, ReadyFire, BlueFlare, IonShake, LaserFlame
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