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/*================================================================================
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-*- Napalm Nades 1.1c -*-
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~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin turns the default HE grenade into a napalm bomb that sets
players on fire. Basically a CS port of the "fire grenades" I originally
developed for Zombie Plague, at the request of some people and since
there were no similiar plugins around. Have fun!
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- Requirements -
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* Mods: Counter-Strike 1.6 or Condition-Zero
* AMXX: Version 1.8.0 or higher
* Modules: FakeMeta, HamSandwich
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- Installation -
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* Extract .amxx file to your plugins folder, and add its name to plugins.ini
* Extract flame.spr to the "sprites" folder on your server
* To change models or sounds, open up the .sma with any text editor and look
for the customization section. When you're done, recompile.
~~~~~~~~~~~~
- Commands -
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* say /napalm - Buy a napalm grenade (when override is off)
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- CVARS -
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* napalm_on <0/1> - Enable/Disable Napalm Nades
* napalm_override <0/1> - If enabled, all HE grenades will become napalms
* napalm_price <1000> - Money needed to buy a napalm (when override is off)
* napalm_buyzone <0/1> - If enabled, players need to be in a buyzone to
purchase a napalm (when override is off)
* napalm_radius <240.0> - Napalm explosion radius
* napalm_hitself <0/1> - If enabled, napalms will also affect their owner
* napalm_ff <0/1> - If enabled, napalms will also affect teammates
* napalm_spread <0/1> - If enabled, players will be able to spread their
fire to others when they touch
* napalm_duration <5> - How long the burning lasts in seconds
* napalm_damage <2> - How much damage the burning does (every 0.2 secs)
* napalm_cankill <0/1> - If set, burning will be able to kill the victim
* napalm_slowdown <0.5> - Burning slow down, set between: 0.1 (slower) and
0.9 (faster). Use 0 to disable.
~~~~~~~~~~~~~
- Changelog -
~~~~~~~~~~~~~
* v1.0: (Jul 26, 2008)
- First release.
* v1.1: (Aug 15, 2008)
- Grenades now explode based on their pev_dmgtime (this means
the plugin is now compatible with Nade Modes)
- Changed method to identify napalm nades when override is off
- Fire spread feature now fully working with CZ bots
* v1.1b: (Aug 23, 2008)
- Optimized bandwidth usage for temp entity messages
* v1.1c: (Aug 26, 2008)
- Fixed possible bugs with plugins that change a player's team
after throwing a napalm nade
================================================================================*/
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