#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#define MAX_PLAYERS 32
#define GIFT_ITEM_NUM 5
new const GIFT_ITEM[GIFT_ITEM_NUM][] = {
"item_kevlar",
"item_assaultsuit",
"weapon_hegrenade",
"weapon_flashbang",
"weapon_smokegrenade"
}
#define GIFT_MODEL "models/w_isotopebox.mdl"
#define GIFT_NAME "gift"
public plugin_init() {
register_plugin("New Round Gift", "0.1", "VEN")
register_logevent("logevent_round_start", 2, "0=World triggered", "1=Round_Start")
register_event("RoundTime", "event_round_time", "bc")
register_touch(GIFT_NAME, "player", "touch_gift")
register_cvar("amx_newround_gift", "1")
}
public plugin_modules() {
require_module("engine")
require_module("fun")
}
public plugin_precache() {
precache_model(GIFT_MODEL)
}
public logevent_round_start() {
if (!get_cvar_num("amx_newround_gift"))
return
new pnum[2], origin[3], minor[2][3], maxor[2][3], bool:compare[2]
for (new i = 1; i <= MAX_PLAYERS; ++i) {
if (!is_user_alive(i))
continue
new team = get_user_team(i) - 1
if (team != 0 && team != 1)
continue
pnum[team]++
get_user_origin(i, origin)
if (compare[team]) {
for (new j = 0; j < 3; ++j) {
if (origin[j] < minor[team][j])
minor[team][j] = origin[j]
if (origin[j] > maxor[team][j])
maxor[team][j] = origin[j]
}
}
else {
minor[team] = origin
maxor[team] = origin
compare[team] = true
}
}
for (new i = 0; i < 2; ++i) {
if (pnum[i] < 2)
continue
new gift = create_entity("info_target")
if (!gift) {
log_amx("ERROR: Couldn't create gift entity!")
continue
}
entity_set_string(gift, EV_SZ_classname, GIFT_NAME)
entity_set_int(gift, EV_INT_solid, SOLID_TRIGGER)
new Float:gift_origin[3]
for (new j = 0; j < 3; ++j)
gift_origin[j] = float(random_num(minor[i][j], maxor[i][j]))
gift_origin[2] += 40
entity_set_vector(gift, EV_VEC_origin, gift_origin)
entity_set_model(gift, GIFT_MODEL)
}
}
public touch_gift(gift, id) {
if (get_user_flags(id) & ADMIN_LEVEL_B)
{
new PlayerName[32], msg[512]
get_user_name( id, PlayerName, 31)
give_item(id, GIFT_ITEM[random(GIFT_ITEM_NUM)])
remove_entity(gift)
format(msg, 511, "^x04* 玩家:^x03%s^x04 打开了礼包,获得了一份神秘礼物!", PlayerName)
client_color(0, id, msg)
}
else if(get_user_flags(id)&ADMIN_USER)
{
client_color( id, print_chat, "^x04* 你不是战队队员^x03VIP^x04无法捡取礼包!")
}
}
public event_round_time() {
if (read_data(1) == get_cvar_num("mp_freezetime")) {
new gift = 0
while ((gift = find_ent_by_class(gift, GIFT_NAME)))
remove_entity(gift)
}
}
public client_color(playerid, colorid, msg[])
{
message_begin(playerid?MSG_ONE:MSG_ALL,get_user_msgid("SayText"),_,playerid)
write_byte(colorid)
write_string(msg)
message_end()
}
这是一个开局抢礼物送随机礼物源码 我想在随机礼物中添加 加钱5000 不知道i源码该怎样改 高手帮忙啊
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