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发表于 2016-7-25 20:07:54
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2.0.0 Public RC4
- Added: Plugin now has a CurWeapon system(Should improve preformace)
- Fixed: infinte loop bug with "Spawn only uniqe runes" on
2.0.0 Public RC3
- Added: Ppl that are dead, and spectating will now see what runes other players have.
- Fixed: Pluging going into a infinate loop with no runes disabled and "only spawn uniqe runes" off
2.0.0 Public RC2
- Added: plugin_modules() (engine & fun)
- Added: Server_frame() based killing (In short, when ppl are killed with powerup, "faster" its not based on a set_ () with 0.1 timer, but it will happen the next server frame.
- Added: System to disable and enable runes on the fly ( API_DisableRune(IndexOfRune) API_EnableRune(IndexOfRune) ) used via the runemod_control plugin
- Added: With sv_runemodsettings +64 active (Automaticly spawn spawn runes based on the players on the server) sv_runes becumes the minimal runes spawned
- Changed: sv_maxrunes to sv_runes ( sv_runes has 2 roles now. sv_runemodsettings )
- Changed: Lowered the size the runes, as sometimes runes would get stuck inside wall(you get the NS "bug") if the spawn point was made to close the wall
- Fixed: minor bug in sv_runemodsettings with 128, would do a while loop not needed in some cases
2.0.0 Public RC1
- First public release |
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