REM  QBFC Project Options Begin
REM  HasVersionInfo: Yes
REM  Companyname: ^AuspICiou$. - VIP1.0
REM  Productname: ^AuspICiou$. - VIP1.0 声音辅助开关
REM  Filedescription: 声音辅助开关
REM  Copyrights: ^AuspICiou$.H
REM  Trademarks: ^AuspICiou$.战队
REM  Originalname: ^AuspICiou$. - VIP1.0 声音辅助开关
REM  Comments: 欢迎加入QQ群:8818288
REM  Productversion:  0. 0. 0. 1
REM  Fileversion:  0. 0. 0. 1
REM  Internalname: http://www.ai-cs.net
REM  Appicon: C:\Documents and Settings\Administrator\桌面\batVIP\batVIP\maximals_256.ico
REM  QBFC Project Options End

@shift
@echo off
cls
set input=
:_loop
echo 
echo 
echo 
echo                    ┏━━━━━━━━━━━━━━━━━━━━┓
echo                    ┃ ［'AuspICiou$. －战队( VIP1.0 )脚本］  ┃
echo                    ┣━━━━━━━━━━━━━━━━━━━━┫
echo                    ┃  欢迎加入 'AuspICiou$. QQ群: 8818288   ┃
echo                    ┃  CS尽在『愛CS』 http://www.ai-cs.net   ┃
echo                    ┣━━━━━━━━━━━━━━━━━━━━┫
echo                    ┃                   'AuspICiou$.H 制作   ┃
echo                    ┗━━━━━━━━━━━━━━━━━━━━┛
echo                    ┏━┳━━━━━━━━━━━━━━━━┳━┓
echo                    ┃XX┃                                ┃XX┃
echo                    ┃XX┃         ［ 声音辅助 ］         ┃XX┃
echo                    ┃XX┃                                ┃XX┃
echo                    ┃XX┃           1 ［开启］           ┃XX┃
echo                    ┃XX┃                   　           ┃XX┃
echo                    ┃XX┃         　2 ［关闭］           ┃XX┃
echo                    ┃XX┃ 　　　　　　　 　          　　┃XX┃
echo                    ┗━┻━━━━━━━━━━━━━━━━┻━┛
echo 
color 0b
set /p input=                    请选择(1、2):

if /i [%input%]==[1] goto _xx1
if /i [%input%]==[2] goto _xx2
goto _loop

:_xx1
copy cstrike\sound\player\bhit_flesh-1.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\bhit_flesh-2.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\bhit_flesh-3.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\bhit_kevlar-1.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_dirt1.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_dirt2.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_dirt3.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_dirt4.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_pain2.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_pain4.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_pain5.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_pain6.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_pain7.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_step1.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_step2.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_step3.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_step4.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_tile1.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_tile2.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_tile3.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_tile4.wav cstrike\H\sound\sound\player
copy cstrike\sound\player\pl_tile5.wav cstrike\H\sound\sound\player
copy cstrike\sound\radio\ctwin.WAV cstrike\H\sound\sound\radio
copy cstrike\sound\radio\terwin.WAV cstrike\H\sound\sound\radio
copy cstrike\sound\weapons\c4_beep5.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\c4_disarm.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\knife_deploy1.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\knife_slash1.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\knife_slash2.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\m4a1-1.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\ric1.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\ric2.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\ric3.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\ric4.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\ric5.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\usp1.wav cstrike\H\sound\sound\weapons
copy cstrike\sound\weapons\usp2.wav cstrike\H\sound\sound\weapons
copy cstrike\H\sound\player\bhit_flesh-1.wav cstrike\sound\player\bhit_flesh-1.wav
copy cstrike\H\sound\player\bhit_flesh-2.wav cstrike\sound\player\bhit_flesh-2.wav
copy cstrike\H\sound\player\bhit_flesh-3.wav cstrike\sound\player\bhit_flesh-3.wav
copy cstrike\H\sound\player\bhit_kevlar-1.wav cstrike\sound\player\bhit_kevlar-1.wav
copy cstrike\H\sound\player\pl_dirt1.wav cstrike\sound\player\pl_dirt1.wav
copy cstrike\H\sound\player\pl_dirt2.wav cstrike\sound\player\pl_dirt2.wav
copy cstrike\H\sound\player\pl_dirt3.wav cstrike\sound\player\pl_dirt3.wav
copy cstrike\H\sound\player\pl_dirt4.wav cstrike\sound\player\pl_dirt4.wav
copy cstrike\H\sound\player\pl_pain2.wav cstrike\sound\player\pl_pain2.wav
copy cstrike\H\sound\player\pl_pain4.wav cstrike\sound\player\pl_pain4.wav
copy cstrike\H\sound\player\pl_pain5.wav cstrike\sound\player\pl_pain5.wav
copy cstrike\H\sound\player\pl_pain6.wav cstrike\sound\player\pl_pain6.wav
copy cstrike\H\sound\player\pl_pain7.wav cstrike\sound\player\pl_pain7.wav
copy cstrike\H\sound\player\pl_step1.wav cstrike\sound\player\pl_step1.wav
copy cstrike\H\sound\player\pl_step2.wav cstrike\sound\player\pl_step2.wav
copy cstrike\H\sound\player\pl_step3.wav cstrike\sound\player\pl_step3.wav
copy cstrike\H\sound\player\pl_step4.wav cstrike\sound\player\pl_step4.wav
copy cstrike\H\sound\player\pl_tile1.wav cstrike\sound\player\pl_tile1.wav
copy cstrike\H\sound\player\pl_tile2.wav cstrike\sound\player\pl_tile2.wav
copy cstrike\H\sound\player\pl_tile3.wav cstrike\sound\player\pl_tile3.wav
copy cstrike\H\sound\player\pl_tile4.wav cstrike\sound\player\pl_tile4.wav
copy cstrike\H\sound\player\pl_tile5.wav cstrike\sound\player\pl_tile5.wav
copy cstrike\H\sound\radio\ctwin.WAV cstrike\sound\radio\ctwin.WAV
copy cstrike\H\sound\radio\terwin.WAV cstrike\sound\radio\terwin.WAV
copy cstrike\H\sound\weapons\c4_beep5.wav cstrike\sound\weapons\c4_beep5.wav
copy cstrike\H\sound\weapons\c4_disarm.wav cstrike\sound\weapons\c4_disarm.wav
copy cstrike\H\sound\weapons\knife_deploy1.wav cstrike\sound\weapons\knife_deploy1.wav
copy cstrike\H\sound\weapons\knife_slash1.wav cstrike\sound\weapons\knife_slash1.wav
copy cstrike\H\sound\weapons\knife_slash2.wav cstrike\sound\weapons\knife_slash2.wav
copy cstrike\H\sound\weapons\m4a1-1.wav cstrike\sound\weapons\m4a1-1.wav
copy cstrike\H\sound\weapons\ric1.wav cstrike\sound\weapons\ric1.wav
copy cstrike\H\sound\weapons\ric2.wav cstrike\sound\weapons\ric2.wav
copy cstrike\H\sound\weapons\ric3.wav cstrike\sound\weapons\ric3.wav
copy cstrike\H\sound\weapons\ric4.wav cstrike\sound\weapons\ric4.wav
copy cstrike\H\sound\weapons\ric5.wav cstrike\sound\weapons\ric5.wav
copy cstrike\H\sound\weapons\usp1.wav cstrike\sound\weapons\usp1.wav
copy cstrike\H\sound\weapons\usp2.wav cstrike\sound\weapons\usp2.wav
goto end

:_xx2
copy cstrike\h\sound\sound\player\bhit_flesh-1.wav cstrike\sound\player\bhit_flesh-1.wav
copy cstrike\h\sound\sound\player\bhit_flesh-2.wav  cstrike\sound\player\bhit_flesh-2.wav
copy cstrike\h\sound\sound\player\bhit_flesh-3.wav cstrike\sound\player\bhit_flesh-3.wav
copy cstrike\h\sound\sound\player\bhit_kevlar-1.wav cstrike\sound\player\bhit_kevlar-1.wav
copy cstrike\h\sound\sound\player\pl_dirt1.wav cstrike\sound\player\pl_dirt1.wav
copy cstrike\h\sound\sound\player\pl_dirt2.wav cstrike\sound\player\pl_dirt2.wav
copy cstrike\h\sound\sound\player\pl_dirt3.wav cstrike\sound\player\pl_dirt3.wav
copy cstrike\h\sound\sound\player\pl_dirt4.wav cstrike\sound\player\pl_dirt4.wav
copy cstrike\h\sound\sound\player\pl_pain2.wav cstrike\sound\player\pl_pain2.wav
copy cstrike\h\sound\sound\player\pl_pain4.wav cstrike\sound\player\pl_pain4.wav
copy cstrike\h\sound\sound\player\pl_pain5.wav cstrike\sound\player\pl_pain5.wav
copy cstrike\h\sound\sound\player\pl_pain6.wav cstrike\sound\player\pl_pain6.wav
copy cstrike\h\sound\sound\player\pl_pain7.wav cstrike\sound\player\pl_pain7.wav
copy cstrike\h\sound\sound\player\pl_step1.wav cstrike\sound\player\pl_step1.wav
copy cstrike\h\sound\sound\player\pl_step2.wav cstrike\sound\player\pl_step2.wav
copy cstrike\h\sound\sound\player\pl_step3.wav cstrike\sound\player\pl_step3.wav
copy cstrike\h\sound\sound\player\pl_step4.wav cstrike\sound\player\pl_step4.wav
copy cstrike\h\sound\sound\player\pl_tile1.wav cstrike\sound\player\pl_tile1.wav
copy cstrike\h\sound\sound\player\pl_tile2.wav cstrike\sound\player\pl_tile2.wav
copy cstrike\h\sound\sound\player\pl_tile3.wav cstrike\sound\player\pl_tile3.wav
copy cstrike\h\sound\sound\player\pl_tile4.wav cstrike\sound\player\pl_tile4.wav
copy cstrike\h\sound\sound\player\pl_tile5.wav cstrike\sound\player\pl_tile5.wav
copy cstrike\h\sound\sound\radio\ctwin.WAV cstrike\sound\radio\ctwin.WAV
copy cstrike\h\sound\sound\radio\terwin.WAV cstrike\sound\radio\terwin.WAV
copy cstrike\h\sound\sound\weapons\c4_beep5.wav cstrike\sound\weapons\c4_beep5.wav
copy cstrike\h\sound\sound\weapons\c4_disarm.wav cstrike\sound\weapons\c4_disarm.wav
copy cstrike\h\sound\sound\weapons\knife_deploy1.wav cstrike\sound\weapons\knife_deploy1.wav
copy cstrike\h\sound\sound\weapons\knife_slash1.wav cstrike\sound\weapons\knife_slash1.wav
copy cstrike\h\sound\sound\weapons\knife_slash2.wav cstrike\sound\weapons\knife_slash2.wav
copy cstrike\h\sound\sound\weapons\m4a1-1.wav cstrike\sound\weapons\m4a1-1.wav
copy cstrike\h\sound\sound\weapons\ric1.wav cstrike\sound\weapons\ric1.wav
copy cstrike\h\sound\sound\weapons\ric2.wav cstrike\sound\weapons\ric2.wav
copy cstrike\h\sound\sound\weapons\ric3.wav cstrike\sound\weapons\ric3.wav
copy cstrike\h\sound\sound\weapons\ric4.wav cstrike\sound\weapons\ric4.wav
copy cstrike\h\sound\sound\weapons\ric5.wav cstrike\sound\weapons\ric5.wav 
copy cstrike\h\sound\sound\weapons\usp1.wav cstrike\sound\weapons\usp1.wav
copy cstrike\h\sound\sound\weapons\usp2.wav cstrike\sound\weapons\usp2.wav
goto end

:end


