﻿[en]
CK_MODNAME = [Chickren Fortress]

MENU_MAIN = ---Chickren Fortress---[Main]
MENU_MAIN_CLASS = Choose Class
MENU_MAIN_REDMODEL = Red Skin
MENU_MAIN_BLUEMODEL = Blue Skin
MENU_MAIN_TEAM = Choose Team
MENU_MAIN_HELP = Help
MENU_MAIN_STATS = Stats
MENU_MAIN_ACH = Achievements
MENU_MAIN_USER = User Manager

MENU_CLASS = ---Chickren Fortress---[Class]
MENU_CLASS_SCOUT = Scout|%dHP|%dSpeed
MENU_CLASS_HEAVY = Heavy|%dHP|%dSpeed
MENU_CLASS_SOLDIER = Soldier|%dHP|%dSpeed
MENU_CLASS_PYRO = Pyro|%dHP|%dSpeed
MENU_CLASS_SNIPER = Sniper|%dHP|%dSpeed
MENU_CLASS_MEDIC = Medic|%dHP|%dSpeed
MENU_CLASS_ENGINEER = Engineer|%dHP|%dSpeed
MENU_CLASS_DEMOMAN = Demoman|%dHP|%dSpeed
MENU_CLASS_CURRENT = Current Class:[\y%s\w]
MENU_RESPAWN_WILLBE = Change to when respawn:[\y%s\w]

MENU_TEAM = ---Chickren Fortress---[Team]
MENU_TEAM_RED = Team Red
MENU_TEAM_BLUE = Team Blue
MENU_TEAM_SPECTATOR = Spectator

MENU_HELP = ---Chickren Fortress---[Help]
MENU_HELP_INTRO = Introduction
MENU_HELP_GAMEMODE = Game Modes
MENU_HELP_CLASS = Classes

MENU_BACK = [Back]

MENU_STATS = ---Chickren Fortress---[Stats]
MENU_STATS_KILL = Kills : %d 
MENU_STATS_ASSIST = Assists : %d
MENU_STATS_DEATH = Deaths : %d
MENU_STATS_CAPTURE = Captures : %d
MENU_STATS_DEFEND = Defences : %d
MENU_STATS_DESTORY = Destruction : %d
MENU_STATS_TELEPORT = Teleports : %d
MENU_STATS_BACKSTAB = Backstabs : %d
MENU_STATS_HEADSHOT = Headshots : %d
MENU_STATS_SHIELD = Shield Ubercharge : %d
MENU_STATS_CRITICAL = Critical Ubcharge : %d
MENU_STATS_HEAL = Healing : %d
MENU_STATS_DAMAGE = Damage : %d
MENU_STATS_LIFETIME = Longest Life : %d min %d s
MENU_STATS_SCORE = Score : %d 

MENU_USER = ---Chickren Fortress---[UserManager]
MENU_USER_INFO = \dWelcome back![\y%s\d]
MENU_USER_LOGIN = Login in \d(You must have your own account)
MENU_USER_REGISTER = Register \d(Don't have a account?)
MENU_USER_LOGINOUT = Login out \d(You must login out to login in another account.)
MENU_USER_PASSWORD = Edit password \d(You need to login in your account to do it.)
MENU_USER_SETTINGS = Weapon Settings \d(Use your new weapons or equitments.)

MENU_REG = ---Chickren Fortress---[Register]
MENU_REG_USERNAME = Username:[\r%s\w]\d(%d~%d characters limited)
MENU_REG_USERNAME2 = \dUsername must be make up of letters and numbers.
MENU_REG_PASSWORD = Password:[\r%s\w]\d(%d~%d characters limited)
MENU_REG_PASSWORD2 = \dPassword must be make up of letters and numbers.
MENU_REG_REGISTER = Register!

MENU_LOGIN = ---Chickren Fortress---[Login]
MENU_LOGIN_USERNAME = Username:[\r%s\w]
MENU_LOGIN_PASSWORD = Password:[\r%s\w]
MENU_LOGIN_LOGIN = Login!

MENU_PASSWORD = ---Chickren Fortress---[Password]
MENU_PASSWORD_NEW = New password:[\r%s\w]\d(%d~%d characters limited)
MENU_PASSWORD_EDIT = Edit!

MENU_SETTINGS = ---Chicken Fortress---[Settings]
MENU_SETTINGS_CLASS = ---Chicken Fortress---[Settings - %L]

MENU_ACH = ---Chickren Fortress---[Achievements]

MENU_BUILD = ---Build Menu---
MENU_BUILD_1 = Sentry Gun(Need %d)
MENU_BUILD_2 = Dispenser(Need %d)
MENU_BUILD_3 = Entrance(Need %d)
MENU_BUILD_4 = Exit(Need %d)

MENU_DEMOLISH = ---Demolish Menu---
MENU_DEMOLISH_1 = Sentry Gun
MENU_DEMOLISH_2 = Dispenser
MENU_DEMOLISH_3 = Entrance
MENU_DEMOLISH_4 = Exit

MENU_DISGUISE = ---Disguise---

MENU_REDMODEL = ---Chickren Fortress---[Red Team Skin]
MENU_REDMODEL_CURRENT = Current Skin(Team Red): [\y%L\w]

MENU_BLUEMODEL = ---Chickren Fortress---[Blue Team Skin]
MENU_BLUEMODEL_CURRENT = Current Skin(Team Blue): [\y%L\w]

HUD_SCOUT = [Scout] Health : %d
HUD_HEAVY = [Heavy] Health : %d
HUD_SOLDIER = [Sodier] Health : %d
HUD_SNIPER = [Sniper] Health : %d
HUD_MEDIC = [Medic] Health : %d
HUD_ENGINEER = [Engineer] Health : %d
HUD_DEMOMAN = [Demoman] Health : %d

HUD_WEAPON = [Weapon] : 
HUD_AMMO = [Ammo] : %d / %d
HUD_CLIP = [Clip] : %d
HUD_SUPPLY = [Supply] : %d %%
HUD_CHARGE = [Charge] : %0.0f %%
HUD_SNIPERCHARGE = [Charge] : %0.0f %%
HUD_METAL = [Metal] : %d %%
HUD_STICKYBOMB = [StickyBomb] : %d / %d
HUD_SAVE = [Autosave%d:%d]
HUD_MEDICINE = [Medicine%d]
HUD_CHARGE_0 = [..........]
HUD_CHARGE_1 = [|.........]
HUD_CHARGE_2 = [||........]
HUD_CHARGE_3 = [|||.......]
HUD_CHARGE_4 = [||||......]
HUD_CHARGE_5 = [|||||.....]
HUD_CHARGE_6 = [||||||....]
HUD_CHARGE_7 = [|||||||...]
HUD_CHARGE_8 = [||||||||..]
HUD_CHARGE_9 = [|||||||||.]
HUD_CHARGE_10 = [||||||||||]
HUD_SENTRY = [Sentry]
HUD_DISPENSER = [Dispenser]
HUD_TELEIN = [Entrance]
HUD_TELEOUT = [Exit]
HUD_SPECTATOR = Now Specting:%s
HUD_BUILD_LEVEL = (Level %d)
HUD_BUILD_UPGRADE = (Upgrade : %d/%d)
HUD_BUILD_HEALTH = (Health : %d/%d)
HUD_BUILD_AMMO = (Ammo : %d/%d)
HUD_BUILD_RELOAD = (Charge : %d%%)
HUD_BUILD_OWNER = (%s)
HUD_BUILD_ING = (Building : %d%%)
HUD_BUILD_NO = (Not Built)

NAME_WEAPON_KNIFE = Knife
NAME_WEAPON_M3 = M3
NAME_WEAPON_XM1014 = XM1014
NAME_WEAPON_TMP = TMP
NAME_WEAPON_UMP45 = UMP45
NAME_WEAPON_P90 = P90
NAME_WEAPON_MAC10 = MAC10
NAME_WEAPON_FAMAS = Famas
NAME_WEAPON_M4A1 = M4A1
NAME_WEAPON_AUG = AUG
NAME_WEAPON_GALIL = Galil
NAME_WEAPON_AK47 = AK47
NAME_WEAPON_SG552 = SG552

NAME_WEAPON_GLOCK18 = Glock18
NAME_WEAPON_USP45 = USP
NAME_WEAPON_P228 = P228
NAME_WEAPON_57 = FiveSeven
NAME_WEAPON_ELITES = Elites
NAME_WEAPON_DEAGLE = Deagle

NAME_WEAPON_SCATTERGUN = Scattergun
NAME_WEAPON_PISTOL = Pistol
NAME_WEAPON_SHOTGUN = Shotgun
NAME_WEAPON_ROCKET = Rocket Launcher
NAME_WEAPON_MINIGUN = Mingun
NAME_WEAPON_AWP = AWP
NAME_WEAPON_SMG = SMG
NAME_WEAPON_MEDIGUN = Medigun
NAME_WEAPON_SYRINGEGUN = Syringegun
NAME_WEAPON_AMERK = Amerk
NAME_WEAPON_HAMMER = Hammer
NAME_WEAPON_TOOLBOX = Toolbox
NAME_WEAPON_PDA = Destory PDA
NAME_WEAPON_GRENADE = Grenade Launcher
NAME_WEAPON_STICKYBOMB = Stickybomb Launcher
NAME_WEAPON_HUNTSMAN = Huntsman
NAME_WEAPON_MACHETE = Machete
NAME_WEAPON_CHAINMEDIGUN = Chain Medigun
NAME_WEAPON_UBERSAW = Ubersaw
NAME_WEAPON_MEDICINE = Cola
NAME_WEAPON_FLAMETHROWER = Flamethrower
NAME_WEAPON_AXE = Fire Axe
NAME_WEAPON_COWBOYHAT = Cowboy Hat
NAME_WEAPON_AUREOLA = Aureola
NAME_WEAPON_HARDHAT = Safety Helmet
NAME_WEAPON_PRIMARY = Primary
NAME_WEAPON_SECONDARY = Secondary
NAME_WEAPON_MELEE = Melee
NAME_WEAPON_EQUIP = Equip
NAME_WEAPON_UNKNOW = Unknow

HUD_AIM = Player : %s (Health : %d) (Ammo : %d %%)
HUD_AIM_BUILD_SENTRY = Buinding : Sentry(%s)
HUD_AIM_BUILD_DISPENSER = Building : Dispenser(%s)
HUD_AIM_BUILD_TELEIN = Buinding : Entrance(%s)
HUD_AIM_BUILD_TELEOUT = Buinding : Exit(%s)
HUD_AIM_NOAMMO = Player : %s (Health : %d)
HUD_HEALING = Healing : %s (Health : %d) (Ammo : %d %%)
HUD_HEALING_NOAMMO = Healing : %s (Health : %d)
HUD_SUPPLING = Suppling : %s (Health : %d) (Ammo : %d %%)
HUD_SUPPLING_NOAMMO = Suppling : %s (Health : %d)
HUD_HEALED = Healed by %s
HUD_SUPPLIED = Supplied by %s

HUD_STATUS_SHIELD =  (Shield)
HUD_STATUS_CRITICAL =  (Critical)
HUD_STATUS_CHARGE =  (Charge : %d %%)

HUD_STATUS_BUILDING =  (Building %d %%)

NAME_CLASS_SCOUT = Scout
NAME_CLASS_HEAVY = Heavy
NAME_CLASS_SOLDIER = Soldier
NAME_CLASS_PYRO = Pyro
NAME_CLASS_SNIPER = Sniper
NAME_CLASS_MEDIC = Medic
NAME_CLASS_ENGINEER = Engineer
NAME_CLASS_DEMOMAN = Demoman

NAME_BUFF_DMG = (%d%% damage)
NAME_BUFF_ROF = (%d%% rof)
NAME_BUFF_RELOAD = (%d%% reload time)
NAME_BUFF_BACKCRIT = (100%% critical when backstab)
NAME_BUFF_HEADCRIT = (100%% critical when headshot)
NAME_BUFF_SLOWDOWN = (%d%% slowdown)
NAME_BUFF_FREEZE =  (%d secs freeze)
NAME_BUFF_VAMPIRIC = (%d%% vampiric)
NAME_BUFF_KNOCKBACK = (%d%% knockback)
NAME_BUFF_CLIP = (%d%% clip)
NAME_BUFF_AMMO = (%d%% ammo)
NAME_BUFF_CHARGE = (%d%% charge rate)
NAME_BUFF_HEAL = (%d%% heal)
NAME_BUFF_TAKEDAMAGE = (no damage)
NAME_BUFF_SPEEDUP = (%d%% speed)
NAME_BUFF_IGNITE = (Ignite for %d secs)

NAME_MDL_URBAN = Urban
NAME_MDL_GSG9 = GSG-9
NAME_MDL_SAS = SAS
NAME_MDL_GIGN = GIGN
NAME_MDL_VIP = VIP(Logged)

NAME_MDL_TERROR = Terror
NAME_MDL_LEET = L337
NAME_MDL_ARCTIC = Arctic
NAME_MDL_GUERILLA = Guerilla
NAME_MDL_WPX = WangPengxu(Logged)

NAME_ACCESS_USER = Player
NAME_ACCESS_LOGIN = Login
NAME_ACCESS_ADMIN = Admin

NAME_ROUND_SETUP = Setup
NAME_ROUND_NORMAL = Normal
NAME_ROUND_END = End
NAME_ROUND_TIME = Round Time
NAME_SETUP_TIME = Setup Time

NAME_RED = Team Red
NAME_BLUE = Team Blue
NAME_SPECTATOR = Spectator

OBJ_NORMAL_NAME = ==Normal==
OBJ_CP_NAME = ==Capture Points==
OBJ_CP_POINT = [Point %d : %d%%]
OBJ_CP_LOCKED = (Locked)
OBJ_CP_CAPTURED = (Captured)
OBJ_CP_CAPTURING = (Capturing)
OBJ_CP_DEFENDING = (Defending)
OBJ_CTF_NAME = ==Capture The Flags==
OBJ_PL_NAME = ==Payload==

MENU_MAPSETTINGS = ---Chicken Fortress---[Map Settings %d / %d]
MENU_MAPSETTINGS_MAKE = Made a(an)\r%L\d(\y%d\d now)
MENU_MAPSETTINGS_LIMITEDMAKE = Made a(an)\r%L\d(\y%d\d now/\y%d\d limited)
MENU_MAPSETTINGS_EDIT = Edit what you are aiming at
MENU_MAPSETTINGS_REMOVE = Remove what you are aiming at
MENU_MAPSETTINGS_REMOVEALL = Remove all the objects
MENU_MAPSETTINGS_LOAD = Load the objects
MENU_MAPSETTINGS_SAVE = Remove and Save all the objects

MENU_EDITOBJ = ---Chicken Fortress---[Map Settings - Edit Object]
MENU_EDITOBJ_EDITING = Editing : [%d号实体(%s)]
MENU_EDITOBJ_SELECT = Select an Object
MENU_EDITOBJ_MOVE = Move to the position where you are aiming at
MENU_EDITOBJ_ANGLE = Angle : %d

NAME_OBJ_HEALTHBOTTLE = Health Bottle
NAME_OBJ_HEALTHKIT = Health Kit
NAME_OBJ_HEALTHBOX = Health Box
NAME_OBJ_SUPPLYCUBE = Ammo Cube
NAME_OBJ_SUPPLYKIT = Ammo Kit
NAME_OBJ_SUPPLYBOX = Ammo Box

MSG_DRAW = Round Draw!
MSG_WIN_RED = Red Team Win!
MSG_WIN_BLUE = Blue Team Win!
MSG_MVP = ☆MVP☆
MSG_CAPTURED = Point %d has been captured!
MSG_TIMEADDED = Time has been added for %d sec!

MSG_NOSUICIDE = No suiciding!
MSG_WILL_BE = You will be a %s whenever you spawns
MSG_MODEL_SELECTED = You choose the skin %L
MSG_MODEL_ACCESS = You must have %L access to select it!
MSG_TEAM_ALREADY = You have already in this team!
MSG_TEAM_JOINED = You joined this team!
MSG_TEAM_BALANCE = Not balance!
MSG_INFO_1 = Welcome to[ChickenRun : ChickenFortress]Server
MSG_INFO_2 = Press key "V" to display the menu
MSG_INFO_3 = you will automacticly spawn after selects a skin!
MSG_INFO_4 = Your support is my power
MSG_BUILD_ENOUGHMETAL = You must have enough to build!
MSG_BUILD_UNABLE = Can not build here!
MSG_BUILD_DUCK = Can't be crouching to build!
MSG_BUILD_ONGROUND = Can't build when you are not on ground!
MSG_BUILD_HAVE = You have haven one!
MSG_BUILD_DONTHAVE = Not built!
MSG_EDIT_FOUNDNOTHING = Nothing was found!
MSG_EDIT_CREATED = Object Created successfully at %0.0f %0.0f %0.0f!
MSG_EDIT_LOADING = Objects Loading...!
MSG_EDIT_SELECTED = Object Selected!
MSG_EDIT_REMOVED = Object Removed!
MSG_EDIT_REMOVEDALL = All Objects has been removed!
MSG_EDIT_SAVED = All Objects has been saved!
MSG_EDIT_LOAD_START = Objects start loading!
MSG_SPAWN_SUCCESS = Spawn Successfully!
MSG_SPAWN_ALIVE = You are alive!
MSG_SPAWN_ONCE = Spawn can be used only once!
MSG_ACH_PROGRESS = Achievement progress:%L(%d / %d)
MSG_ACH_COMPLETED = Achievement completed:%L!
MSG_NEED_ACCESS = Need %L Access!
MSG_REG_SUCCESS = Register Successfully! Your username is:[%s]!
MSG_REG_UNABLE = Invalid username/password!
MSG_REG_REGISTERED = This username has been registered by someone!
MSG_LOGIN_SUCCESS = Thank you for loggin in, %s!
MSG_LOGIN_UNABLE = Invalid username/password!
MSG_LOGIN_NOEXIST = Username not exist!
MSG_LOGIN_PASSWORD = Password error!
MSG_LOGIN_LOGGED = You have already logged in!
MSG_LOGINOUT = Logged out!
MSG_PASSWORD_INVALID = Invalid password!
MSG_SAVE = Data Saved at [%02dh %02d m%02d s]!
MSG_SETTINGS_EQUIP = Equipped [%L]!
MSG_SETTINGS_EQUPPED = You have already equipped it!
MSG_PLEASELOGIN = Please login in!

NAME_ACH_SNIPER_1 = [Pulling down]
NAME_ACH_SNIPER_2 = [Destorier]
NAME_ACH_SNIPER_3 = [Death fight]
NAME_ACH_SNIPER_4 = [Moving target]
NAME_ACH_SNIPER_5 = [Back strike]
NAME_ACH_SNIPER_6 = [Heal the warhead]
NAME_ACH_SNIPER_7 = [Cut off suppling]
NAME_ACH_SNIPER_8 = [Broken minigun]
NAME_ACH_SNIPER_9 = [Counter attack]
NAME_ACH_SNIPER_10 = [Banish]
NAME_ACH_SNIPER_11 = [Cranial bones]
NAME_ACH_SNIPER_12 = [Grey matter]
NAME_ACH_SNIPER_13 = [Impale]
NAME_ACH_SNIPER_14 = [Wild impale]
NAME_ACH_SNIPER_15 = [Bad scope]
NAME_ACH_SNIPER_16 = [Broken scope]
NAME_ACH_SNIPER_17 = [Ambuscade]
NAME_ACH_SNIPER_18 = [Hover fire]
NAME_ACH_SNIPER_19 = [Flak!]
NAME_ACH_SNIPER_20 = [Dead aiming]
NAME_ACH_SNIPER_21 = [Dead shooting]
NAME_ACH_SNIPER_22 = [The king of snipers]
NAME_ACH_SNIPER_23 = [Sharpshooter(1)]
NAME_ACH_SNIPER_24 = [Sharpshooter(2)]

NAME_ACH_MEDIC_1 = [Surgeon]
NAME_ACH_MEDIC_2 = [Death operation]
NAME_ACH_MEDIC_3 = [Professional Doc.]
NAME_ACH_MEDIC_4 = [Expert service]
NAME_ACH_MEDIC_5 = [Vaccinate]
NAME_ACH_MEDIC_6 = [Effective antibody]
NAME_ACH_MEDIC_7 = [Permanence antibody]
NAME_ACH_MEDIC_8 = [Will it do the damage?]
NAME_ACH_MEDIC_9 = [Certainly it will]
NAME_ACH_MEDIC_10 = [Demolition assistant]
NAME_ACH_MEDIC_11 = [Crossfire]
NAME_ACH_MEDIC_12 = [Fire suppression]
NAME_ACH_MEDIC_13 = [Trajectory fix]
NAME_ACH_MEDIC_14 = [Iron bomb]
NAME_ACH_MEDIC_15 = [Trade fight]
NAME_ACH_MEDIC_16 = [Stimulant]
NAME_ACH_MEDIC_17 = [Anodyne]
NAME_ACH_MEDIC_18 = [the Queen of Charge]
NAME_ACH_MEDIC_19 = [Blind test]
NAME_ACH_MEDIC_20 = [Operate at the same time]
NAME_ACH_MEDIC_21 = [Aspirin]
NAME_ACH_MEDIC_22 = [the King of medic]
NAME_ACH_MEDIC_23 = [Highly-skilled doc.(一)]
NAME_ACH_MEDIC_24 = [Highly-skilled doc.(二)]

MSG_TITLE = [CKFortress]

[cn]
CK_MODNAME = 小鸡要塞服

MENU_MAIN = ---小鸡要塞---[主菜单]
MENU_MAIN_CLASS = 选择兵种
MENU_MAIN_REDMODEL = 红队模型
MENU_MAIN_BLUEMODEL = 蓝队模型
MENU_MAIN_TEAM = 选择队伍
MENU_MAIN_HELP = 查看帮助
MENU_MAIN_STATS = 统计信息
MENU_MAIN_ACH = 成就统计
MENU_MAIN_USER = 用户管理

MENU_CLASS = ---小鸡要塞---[选择兵种]
MENU_CLASS_SCOUT = 侦察兵|%d生命|%d速度
MENU_CLASS_HEAVY = 机枪兵|%d生命|%d速度
MENU_CLASS_SOLDIER = 火箭兵|%d生命|%d速度
MENU_CLASS_PYRO = 喷火兵|%d生命|%d速度
MENU_CLASS_SNIPER = 狙击手|%d生命|%d速度
MENU_CLASS_MEDIC = 医疗兵|%d生命|%d速度
MENU_CLASS_ENGINEER = 工程师|%d生命|%d速度
MENU_CLASS_DEMOMAN = 爆破兵|%d生命|%d速度
MENU_CLASS_CURRENT = 当前人类兵种:[\y%s\w]
MENU_RESPAWN_WILLBE = 重生后会变成:[\y%s\w]

MENU_TEAM = ---小鸡要塞---[选择队伍]
MENU_TEAM_RED = 加入红队
MENU_TEAM_BLUE = 加入蓝队
MENU_TEAM_SPECTATOR = 加入观察者

MENU_HELP = ---小鸡要塞---[帮助]
MENU_HELP_INTRO = 基本介绍
MENU_HELP_GAMEMODE = 游戏模式
MENU_HELP_CLASS = 兵种介绍

MENU_BACK = [返回]

MENU_STATS = ---小鸡要塞---[统计信息]
MENU_STATS_KILL = 杀敌 : %d 次
MENU_STATS_ASSIST = 助攻 : %d 次
MENU_STATS_DEATH = 阵亡 : %d 次
MENU_STATS_CAPTURE = 占领 : %d 次
MENU_STATS_DEFEND = 防守 : %d 次
MENU_STATS_DESTORY = 摧毁 : %d 次
MENU_STATS_TELEPORT = 传送 : %d 次
MENU_STATS_BACKSTAB = 背刺 : %d 次
MENU_STATS_HEADSHOT = 暴头 : %d 次
MENU_STATS_SHIELD = 护盾电荷 : %d 次
MENU_STATS_CRITICAL = 暴击电荷 : %d 次
MENU_STATS_LIFETIME = 最长存活时间 : %d 分 %d 秒
MENU_STATS_SCORE = 总得分 : %d 分

MENU_USER = ---小鸡要塞---[用户管理]
MENU_USER_INFO = \d欢迎回来![\y%s\d]
MENU_USER_LOGIN = 登录 \d(必须有自己的帐号)
MENU_USER_REGISTER = 注册 \d(还没有自己的帐号?)
MENU_USER_LOGINOUT = 登出 \d(更换用户前必须先登出)
MENU_USER_PASSWORD = 修改密码 \d(登陆帐号才可以修改密码)
MENU_USER_SETTINGS = 个人设置 \d(配置你的装备)

MENU_REG = ---小鸡要塞---[注册用户]
MENU_REG_USERNAME = 用户名:[\r%s\w]\d(%d ~ %d个字符)
MENU_REG_USERNAME2 = \d为你的帐号设置一个名称
MENU_REG_PASSWORD = 密码:[\r%s\w]\d(%d ~ %d个字符)
MENU_REG_PASSWORD2 = \d为你的帐号设置一个密码
MENU_REG_REGISTER = 注册!

MENU_LOGIN = ---小鸡要塞---[登录用户]
MENU_LOGIN_USERNAME = 用户名:[\r%s\w]
MENU_LOGIN_PASSWORD = 密码:[\r%s\w]
MENU_LOGIN_LOGIN = 登录!

MENU_PASSWORD = ---小鸡要塞---[修改密码]
MENU_PASSWORD_NEW = 新密码:[\r%s\w]\d(%d ~ %d个字符)
MENU_PASSWORD_EDIT = 修改!

MENU_SETTINGS = ---小鸡要塞---[个人设置]
MENU_SETTINGS_CLASS = ---小鸡要塞---[个人设置 - %L]

MENU_ACH = ---小鸡要塞---[成就统计]

MENU_BUILD = ---建造---
MENU_BUILD_1 = 建造步哨枪(需要 %d)
MENU_BUILD_2 = 建造补给器(需要 %d)
MENU_BUILD_3 = 建造传送装置入口(需要 %d)
MENU_BUILD_4 = 建造传送装置出口(需要 %d)

MENU_DEMOLISH = ---摧毁---
MENU_DEMOLISH_1 = 摧毁步哨枪
MENU_DEMOLISH_2 = 摧毁补给器
MENU_DEMOLISH_3 = 摧毁传送装置入口
MENU_DEMOLISH_4 = 摧毁传送装置出口

MENU_DISGUISE = ---伪装---

MENU_REDMODEL = ---小鸡快跑---[红队模型]
MENU_REDMODEL_CURRENT = 当前红队模型: [\y%L\w]

MENU_BLUEMODEL = ---小鸡快跑---[蓝队模型]
MENU_BLUEMODEL_CURRENT = 当前蓝队模型: [\y%L\w]

MENU_ACH = ---小鸡快跑---[成就统计]

HUD_SCOUT = [侦察兵] 生命值 : %d
HUD_HEAVY = [机枪兵] 生命值 : %d
HUD_SOLDIER = [火箭兵] 生命值 : %d
HUD_PYRO = [喷火兵] 生命值 : %d
HUD_SNIPER = [狙击手] 生命值 : %d
HUD_MEDIC = [医疗兵] 生命值 : %d
HUD_ENGINEER = [工程师] 生命值 : %d
HUD_DEMOMAN = [爆破兵] 生命值 : %d

HUD_WEAPON = [武器] : 
HUD_AMMO = [弹药] : %d / %d
HUD_CLIP = [弹药] : %d
HUD_SUPPLY = [补给] : %d %%
HUD_CHARGE = [电荷] : %0.0f %%
HUD_SNIPERCHARGE = [蓄能] : %0.0f %%
HUD_HUNTSMANCHARGE = [蓄力] : %0.0f %%
HUD_SAVE = [自动保存%d:%d]
HUD_MEDICINE = [兴奋药水%d]
HUD_CHARGE_0 = [..........]
HUD_CHARGE_1 = [|.........]
HUD_CHARGE_2 = [||........]
HUD_CHARGE_3 = [|||.......]
HUD_CHARGE_4 = [||||......]
HUD_CHARGE_5 = [|||||.....]
HUD_CHARGE_6 = [||||||....]
HUD_CHARGE_7 = [|||||||...]
HUD_CHARGE_8 = [||||||||..]
HUD_CHARGE_9 = [|||||||||.]
HUD_CHARGE_10 = [||||||||||]
HUD_METAL = [金属] : %d %%
HUD_STICKYBOMB = [已放置] : %d / %d
HUD_SENTRY = [步哨枪]
HUD_DISPENSER = [补给器]
HUD_TELEIN = [传送装置入口]
HUD_TELEOUT = [传送装置出口]
HUD_SPECTATOR = 正在观察:%s
HUD_BUILD_LEVEL = (第%d级)
HUD_BUILD_UPGRADE = (升级%d/%d)
HUD_BUILD_HEALTH = (耐久%d/%d)
HUD_BUILD_AMMO = (弹药:%d/%d)
HUD_BUILD_RELOAD = (充能:%d%%)
HUD_BUILD_OWNER = (%s)
HUD_BUILD_ING = (建造中:%d%%)
HUD_BUILD_NO = (未建造)

NAME_WEAPON_KNIFE = 小刀
NAME_WEAPON_HE = 燃烧弹
NAME_WEAPON_FLASH = 闪光弹
NAME_WEAPON_SMOKE = 烟雾弹

NAME_WEAPON_M3 = 单发霰弹枪
NAME_WEAPON_XM1014 = 连发霰弹枪
NAME_WEAPON_TMP = TMP
NAME_WEAPON_UMP45 = UMP45
NAME_WEAPON_P90 = P90
NAME_WEAPON_MAC10 = MAC10
NAME_WEAPON_FAMAS = Famas
NAME_WEAPON_M4A1 = M4A1
NAME_WEAPON_AUG = AUG
NAME_WEAPON_GALIL = Galil
NAME_WEAPON_AK47 = AK47
NAME_WEAPON_SG552 = SG552

NAME_WEAPON_GLOCK = Glock
NAME_WEAPON_USP = USP
NAME_WEAPON_P228 = P228
NAME_WEAPON_57 = 57式手枪
NAME_WEAPON_ELITES = Elites双枪
NAME_WEAPON_DEAGLE = 沙漠之鹰

NAME_WEAPON_SCATTERGUN = 散弹猎枪
NAME_WEAPON_PISTOL = 手枪
NAME_WEAPON_SHOTGUN = 散弹枪
NAME_WEAPON_ROCKET = 火箭发射器
NAME_WEAPON_MINIGUN = 转轮机枪
NAME_WEAPON_AWP = AWP狙击枪
NAME_WEAPON_SMG = SMG微型冲锋枪
NAME_WEAPON_MEDIGUN = 医疗枪
NAME_WEAPON_SYRINGEGUN = 注射枪
NAME_WEAPON_AMERK = 手术刀
NAME_WEAPON_HAMMER = 锤子
NAME_WEAPON_TOOLBOX = 工具箱
NAME_WEAPON_PDA = 遥控器
NAME_WEAPON_GRENADE = 榴弹发射器
NAME_WEAPON_STICKYBOMB = 粘性炸弹发射器
NAME_WEAPON_HUNTSMAN = 猎杀者
NAME_WEAPON_MACHETE = 猎刀
NAME_WEAPON_CHAINMEDIGUN = 连锁医疗枪
NAME_WEAPON_UBERSAW = 电荷锯
NAME_WEAPON_MEDICINE = 兴奋药水
NAME_WEAPON_FLAMETHROWER = 火焰喷射器
NAME_WEAPON_AXE = 消防斧
NAME_WEAPON_COWBOYHAT = 牛仔帽
NAME_WEAPON_AUREOLA = 光环
NAME_WEAPON_HARDHAT = 工程帽
NAME_WEAPON_PRIMARY = 第一武器
NAME_WEAPON_SECONDARY = 第二武器
NAME_WEAPON_MELEE = 近战武器
NAME_WEAPON_EQUIP = 装饰
NAME_WEAPON_UNKNOW = 未知

HUD_AIM = 玩家 : %s (生命 : %d) (弹药 : %d %%)
HUD_AIM_BUILD_SENTRY = 建筑 : 步哨枪(%s)
HUD_AIM_BUILD_DISPENSER = 建筑 : 补给器(%s)
HUD_AIM_BUILD_TELEIN = 建筑 : 传送装置入口(%s)
HUD_AIM_BUILD_TELEOUT = 建筑 : 传送装置出口(%s)
HUD_AIM_NOAMMO = 玩家 : %s (生命 : %d)
HUD_HEALING = 治疗 : %s (生命 : %d) (弹药 : %d %%)
HUD_HEALING_NOAMMO = 治疗 : %s (生命 : %d)
HUD_SUPPLING = 补给 : %s (生命 : %d) (弹药 : %d %%)
HUD_SUPPLING_NOAMMO = 补给 : %s (生命 : %d)
HUD_HEALED = 接受 %s 治疗
HUD_SUPPLIED = 接受 %s 补给

HUD_STATUS_SHIELD =  (护盾电荷)
HUD_STATUS_CRITICAL =  (暴击电荷)
HUD_STATUS_CHARGE =  (电荷 : %d %%)

HUD_STATUS_BUILDING =  (建造中 %d %%)

NAME_CLASS_SCOUT = 侦察兵
NAME_CLASS_HEAVY = 机枪兵
NAME_CLASS_SOLDIER = 火箭兵
NAME_CLASS_PYRO = 喷火兵
NAME_CLASS_SNIPER = 狙击手
NAME_CLASS_MEDIC = 医疗兵
NAME_CLASS_ENGINEER = 工程师
NAME_CLASS_DEMOMAN = 爆破兵

NAME_BUFF_DMG = (%d%%伤害)
NAME_BUFF_ROF = (%d%%攻击间隔)
NAME_BUFF_RELOAD = (%d%%装弹时间)
NAME_BUFF_SACTTER = (%d%%命中)
NAME_BUFF_BACKCRIT = (背后的100%%致命一击)
NAME_BUFF_HEADCRIT = (击中头部的100%%致命一击)
NAME_BUFF_SLOWDOWN = (%d%%减速)
NAME_BUFF_FREEZE = (定身%d秒)
NAME_BUFF_VAMPIRIC = (%d%%吸血)
NAME_BUFF_KNOCKBACK = (%d%%击退)
NAME_BUFF_CLIP = (%d%%弹夹)
NAME_BUFF_AMMO = (%d%%弹药)
NAME_BUFF_CHARGE = (%d%%蓄能速度)
NAME_BUFF_HEAL = (%d%%治疗)
NAME_BUFF_NODAMAGE = (无敌%d秒)
NAME_BUFF_SPEEDUP = (%d%%移动速度)
NAME_BUFF_IGNITE = (点燃%d秒)

NAME_MDL_URBAN = 美国海豹部队
NAME_MDL_GSG9 = 德国GSG-9
NAME_MDL_SAS = 英国SAS
NAME_MDL_GIGN = 法国GIGN
NAME_MDL_VIP = VIP(登陆用户)

NAME_MDL_TERROR = 凤凰战士
NAME_MDL_LEET = L337克鲁尔
NAME_MDL_ARCTIC = 北极复仇者
NAME_MDL_GUERILLA = 蝰蛇
NAME_MDL_WPX = 王蓬絮(登陆用户)

NAME_ACCESS_USER = 普通用户
NAME_ACCESS_LOGIN = 登陆用户
NAME_ACCESS_ADMIN = 管理员

NAME_ROUND_SETUP = 准备
NAME_ROUND_NORMAL = 正常
NAME_ROUND_END = 结束
NAME_ROUND_TIME = 回合时间
NAME_SETUP_TIME = 准备时间
NAME_RED = 红队
NAME_BLUE = 蓝队
NAME_SPECTATOR = 观察者

OBJ_NORMAL_NAME = ==对战模式==
OBJ_CP_NAME = ==控制点==
OBJ_CP_POINT = [控制点%d : %d%%]
OBJ_CP_LOCKED = (锁定)
OBJ_CP_CAPTURING = (占领中)
OBJ_CP_DEFENDING = (防御)
OBJ_CP_CAPTURED = (已占领)
OBJ_CTF_NAME = ==夺旗模式==
OBJ_PL_NAME = ==战斗部模式==

MENU_MAPSETTINGS = ---小鸡要塞---[地图设置 %d / %d]
MENU_MAPSETTINGS_MAKE = 放置\r%L\d(已放置:\y%d\d)
MENU_MAPSETTINGS_LIMITEDMAKE = 放置\r%L\d(已放置:\y%d\d/可放置:\y%d\d)
MENU_MAPSETTINGS_EDIT = 编辑瞄准物体
MENU_MAPSETTINGS_REMOVE = 删除瞄准物体
MENU_MAPSETTINGS_REMOVEALL = 删除所有已放置物体
MENU_MAPSETTINGS_LOAD = 重新读取所有物体
MENU_MAPSETTINGS_SAVE = 保存并删除所有物体

MENU_EDITOBJ = ---小鸡要塞---[地图设置 - 编辑物品]
MENU_EDITOBJ_EDITING = 正在编辑 : [%d号实体(%s)]
MENU_EDITOBJ_SELECT = 选择瞄准物体
MENU_EDITOBJ_MOVE = 移动到瞄准位置
MENU_EDITOBJ_ANGLE = 角度 : %d

NAME_OBJ_HEALTHBOTTLE = 医疗瓶
NAME_OBJ_HEALTHKIT = 医疗包
NAME_OBJ_HEALTHBOX = 医疗盒
NAME_OBJ_SUPPLYCUBE = 补给块
NAME_OBJ_SUPPLYKIT = 补给包
NAME_OBJ_SUPPLYBOX = 补给盒
NAME_OBJ_RESUPPLY = 补给柜
NAME_OBJ_CAPTURE = 控制点

MSG_DRAW = 平局!
MSG_WIN_RED = 红队胜利!
MSG_WIN_BLUE = 蓝队胜利!
MSG_MVP = ☆本局MVP☆
MSG_CAPTURED = 控制点 %d 被红队占领!
MSG_TIMEADDED = 回合时间增加%d秒!

MSG_NOSUICIDE = 善待自己,珍惜生命!
MSG_WILL_BE = 你下一次复活时会成为%s
MSG_MODEL_SELECTED = 你选择了模型 %L
MSG_MODEL_ACCESS = 你需要拥有 %L 权限才能选择该模型!
MSG_TEAM_ALREADY = 你已经在该队伍中了!
MSG_TEAM_JOINED = 你加入了该队伍!
MSG_TEAM_BALANCE = 队伍不平衡!
MSG_INFO_1 = 欢迎来到[小鸡快跑：小鸡要塞]服务器！
MSG_INFO_2 = 按M键打开玩家菜单！
MSG_INFO_3 = 欢迎加入百度[小鸡要塞]贴吧！
MSG_INFO_4 = 或者加入QQ群7914695（小鸡要塞官方1群）！
MSG_BUILD_ENOUGHMETAL = 你没有足够的金属来建造该建筑!
MSG_BUILD_UNABLE = 该位置不允许建造!
MSG_BUILD_DUCK = 半蹲时不允许建造!
MSG_BUILD_ONGROUND = 在空中时不允许建造!
MSG_BUILD_HAVE = 你已经建造该建筑了!
MSG_BUILD_DONTHAVE = 你还没有建造该建筑!
MSG_EDIT_FOUNDNOTHING = 没有可删除物品!
MSG_EDIT_CREATED = 成功创建物体于%0.0f %0.0f %0.0f!
MSG_EDIT_LOADING = 读取物体中...!
MSG_EDIT_SELECTED = 选中该物体!
MSG_EDIT_REMOVED = 成功删除该物体!
MSG_EDIT_REMOVEDALL = 成功删除所有物体!
MSG_EDIT_SAVED = 成功保存物体!
MSG_EDIT_LOAD_START = 开始读取物体!
MSG_SPAWN_SUCCESS = 你成功复活!
MSG_SPAWN_ALIVE = 活着时无法复活!
MSG_SPAWN_ONCE = 只有刚进入服务器的人才可以使用此功能!
MSG_ACH_PROGRESS = 成就进度:%L(%d / %d)
MSG_ACH_COMPLETED = 获得成就:%L!
MSG_NEED_ACCESS = 需要 %L 权限!
MSG_REG_SUCCESS = 注册成功! 请牢记您的用户名:[%s]!
MSG_REG_UNABLE = 用户名或密码不符合要求!
MSG_REG_REGISTERED = 用户名已被使用!
MSG_LOGIN_SUCCESS = 欢迎回来, %s!
MSG_LOGIN_NOEXIST = 用户名不存在!
MSG_LOGIN_PASSWORD = 密码错误!
MSG_LOGIN_LOGGED = 已经登录!
MSG_LOGINOUT = 登出!
MSG_PASSWORD_INVALID = 无效的密码!
MSG_SAVE = 保存数据于[%02d时%02d分%02d秒]!
MSG_SETTINGS_EQUIP = 装备 [%L]!
MSG_SETTINGS_EQUIPPED = 已经使用该装备!
MSG_PLEASELOGIN = 请先登入!

NAME_ACH_SNIPER_1 = [拆迁队员]
NAME_ACH_SNIPER_2 = [拆迁办]
NAME_ACH_SNIPER_3 = [生死一搏]
NAME_ACH_SNIPER_4 = [移动靶]
NAME_ACH_SNIPER_5 = [背后突袭]
NAME_ACH_SNIPER_6 = [医疗弹头]
NAME_ACH_SNIPER_7 = [切断支援]
NAME_ACH_SNIPER_8 = [卡壳的机枪]
NAME_ACH_SNIPER_9 = [反击]
NAME_ACH_SNIPER_10 = [驱逐]
NAME_ACH_SNIPER_11 = [颅骨]
NAME_ACH_SNIPER_12 = [灰质]
NAME_ACH_SNIPER_13 = [穿刺]
NAME_ACH_SNIPER_14 = [野性穿刺]
NAME_ACH_SNIPER_15 = [不稳定准心]
NAME_ACH_SNIPER_16 = [废弃瞄准镜]
NAME_ACH_SNIPER_17 = [伏击]
NAME_ACH_SNIPER_18 = [飞行明火]
NAME_ACH_SNIPER_19 = [高射炮火]
NAME_ACH_SNIPER_20 = [弹无虚发]
NAME_ACH_SNIPER_21 = [百步穿杨]
NAME_ACH_SNIPER_22 = [狙击帝]
NAME_ACH_SNIPER_23 = [神枪手(一)]
NAME_ACH_SNIPER_24 = [神枪手(二)]

NAME_ACH_MEDIC_1 = [外科医生]
NAME_ACH_MEDIC_2 = [死亡手术]
NAME_ACH_MEDIC_3 = [专业医生]
NAME_ACH_MEDIC_4 = [专家门诊]
NAME_ACH_MEDIC_5 = [疫苗接种]
NAME_ACH_MEDIC_6 = [抗体生效]
NAME_ACH_MEDIC_7 = [永久抗体]
NAME_ACH_MEDIC_8 = [这样会造成伤害吗]
NAME_ACH_MEDIC_9 = [当然会造成伤害]
NAME_ACH_MEDIC_10 = [爆破助手]
NAME_ACH_MEDIC_11 = [突破火力网]
NAME_ACH_MEDIC_12 = [火力压制]
NAME_ACH_MEDIC_13 = [弹道修正]
NAME_ACH_MEDIC_14 = [铁制炸弹]
NAME_ACH_MEDIC_15 = [同行交手]
NAME_ACH_MEDIC_16 = [兴奋剂]
NAME_ACH_MEDIC_17 = [止痛针剂]
NAME_ACH_MEDIC_18 = [电荷女王]
NAME_ACH_MEDIC_19 = [双盲试验]
NAME_ACH_MEDIC_20 = [并行手术]
NAME_ACH_MEDIC_21 = [阿司匹林]
NAME_ACH_MEDIC_22 = [医疗帝]
NAME_ACH_MEDIC_23 = [神医在世(一)]
NAME_ACH_MEDIC_24 = [神医在世(二)]

MSG_TITLE = 【信息港提示】