[en]
ADMIN_ONLY = Admin only
ADMIN_STARTS_MATCH = The admin will start the match when needed (by saying ^"/start^")
ALLOW_OVERTIME = Allow overtime
ALLOW_SHIELDS = Restrict Shields (during)
ALL_PLAYERS = ALL players
ALWAYS = Always
ALWAYS_SCREENSHOT = Always Screenshot		
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = Amx Match Mod Config
AMX_MATCH_IN_EYES = In eyes
ARENT_READY = aren't ready anymore!
ARE_NOW_READY = are now ready
ARE_READY_WAITING_FOR = are ready. Waiting for  
AUTO_SWAP = Auto swap
BACK_TO_WARMUP = We are going back in warmup.
BOTH_TEAMS_ARENT_READY = Both teams aren't ready.
BOTH_TEAMS_READY = BOTH TEAMS ARE READY
CHANGE_HOSTNAME = Change hostname
CHANGE_PASSWORD = Plugin changes password
CHANGING_TO_2ND_MAP = Hold on to your seats, we are changing to the second map for the match...
COMMAND_NO_AUTH = You have no access to that command.
CONFIGS = CONFIGS
CONFIG_FILE_DNE = This config file doesn't exist.
CONFIG_FILE_LIST = Here is the list of available config files:
CONSOLE_HLTV_HELP = In order to properly record HLTV demos, an HLTV must be connected on the server before each half and it must have an adminpassword (use adminpassword <adminpassword> in the HLTV console in order to set it).^n* Now you have to type the adminpassword of the HLTV here.^n* Use amx_matchhltv <adminpassword of the HLTV> to set it.^n* If you don't do it, HLTV demos will never be recorded.
CONSOLE_HLTV_NO_DEMO_RECORD = HLTV demos are not recorded during this match.
CONSOLE_HLTV_RCON_SET = HLTV adminpassword set to ^"%s^"
CONSOLE_HLTV_TESTING = Testing HLTV 
CONSOLE_HLTV_TESTING_HELP = If the HLTV said something, it's ok. Otherwise, the adminpassword of the HLTV isn't correct :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = A match must be loaded before setting HLTV adminpassword.
CS_MATCH_IN_PROGRESS = CS Match In Progress
CVARS = CVARS
DEMOS_AUTORECORDED = demos autorecorded
DISPLAYING_MENU = Displaying AMXX Match Menu
DONT_CHANGE_TEAM = DON'T CHANGE YOUR TEAM!
DONT_USE_TAGS = Don't use clan tags
DRAW_MATCH_SCORE = NO ONE!!!^nDraw match with the score of
END_TYPE = End type
ENTER_WARMUP = Entering warmup session...
EXECUTING_FFA_CONF = Executing FFA config file
EXECUTING_MATCH_CONF = Executing match config file
EXECUTING_OVERTIME_CONF = Executing match overtime config file
FIRST_HALF_FINISHED = 1st Half Finished
FIRST_HALF_START = 1st half starting
FORCED_HALF = forced the start of a half
FORCE_START = Force the start of the half
GOING_LIVE = Going Live, 3 RS Then LIVE!!
HALF_ALREADY_RESTARTED = The half has already been restarted! O_o
HLTV_CONFIGURED = HLTV correctly configured
HLTV_CONFIGURED_CORRECTLY = HLTV correctly configured for AMXMD integration =)
HLTV_CONNECTION_FAILED = HLTV Proxy Connection Failed 
HLTV_DELAY = HLTV Delay
HLTV_ENTERED_GAME = HLTV entered the game
HLTV_FILE_DNE = hltv.ini does not exist. Using default password.
HLTV_LEFT_GAME = HLTV left the game
HUD_GO_BACK_FFA = Let's go back to FFA
HUD_HALF_STARTED = HAS STARTED THE HALF
HUD_HALF_RESTARTED = HAS RESTARTED THE HALF
HUD_MATCH_RESTARTED = HAS RESTARTED THE MATCH
HUD_MATCH_STOPPED = HAS STOPPED THE MATCH
IF_NOTREADY_SAY_NOTREADY = If you're not ready anymore: say notready
IF_TEAM_NOTREADY_SAY_NOTREADY = If your team isn't ready anymore: say notready
INVALID_DEMO_TYPE = Invalid demo type
INVALID_SECOND_MAP = Invalid second map
ISNT_READY = isn't ready anymore
IS_NOW_READY = is now ready!
KNIFE_SAY_CT_OR_T = Your team won; you can now say '/ct' or '/t' to pick your team...
KNIFE_ROUND = Knife round
LENGTHS = LENGTHS
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Default maps file does not exist!
MAP_NOT_FOUND = Map with that name not found or map is invalid
MATCHTYPE_NOT_SUPPORTED = That type of match isn't supported :/^n* Type supported is maxround: mrXX, timelimit: tlXX, or winlimit: wlXX.
MATCH_ALREADY_STARTED = The match has already started! O_o
MATCH_CAN_BEGIN = The match can now begin :)^n3 restarts and GO!
MATCH_FINISHED = Match Finished. GG all
MATCH_IN_PROGRESS = Match already in progress.
MATCH_LOADED = Match loaded
MATCH_STARTS_WHEN_ALL_READY = The match starts when everybody is ready
MATCH_STOPPED = Match stopped.
MATCH_TYPE = Match type is
MATCH_WAS_ENDED_BY = MATCH WAS ENDED EARLY BY
MAX_ROUND = MaxRound
MENU = MENU
NEEDED_READY_PLAYERS = Needed ready players
NEED_TO_BE_ADMIN = You need to be an admin in order to start the match
NEVER = Never
NOW_ON_CT = You are being switched to Counter-terrorists
NOW_ON_T = You are being switched to Terrorists
NO_CT_CLANTAG_FOUND = No Counter-Terrorist clantag found :/
NO_HLTV_CONNECTED = No HLTV currently connected to the server
NO_MAPS_IN_LIST = There are no maps in the list!
NO_MATCH_LOADED = No match loaded
NO_MATCH_TO_RESTART = There's no match to restart.
NO_MATCH_TO_STOP = There's no match to stop.
NO_T_CLANTAG_FOUND = No Terrorist clantag found :/
ONE_PLAYER = One player
OVERTIME_CONFIGS = Overtime configs
OVERTIME_LENGTH = Overtime length
OVERTIME_NO_PLAYOUT = Voting outcome: Do NOT Playout (yes ^"%d^") (no ^"%d^")."
OVERTIME_PLAYOUT = Voting outcome: Playout (yes ^"%d^") (no ^"%d^").
OVERTIME_QUESTION = Play Out?
OVERTIME_VOTE = %s voted %s
OVERTIME_VOTE_START = Voting has started...
PASSWORD = Password
PASSWORD_SET = Server password has been set by the plugin
PASSWORD_SET_TO = Server password has been set to
PLAY_OVERTIME = Let's play OVERTIME
PLUGIN_SETTINGS = Plugin settings
PUG_FILE_DNE = pug.ini does not exist. Cannot start PUG gameplay...
PUG_START = PUG gameplay started
PUG_STOP = PUG gameplay stopped
PUG_STYLE = Pick-Up-Game style
RANDOMIZE_TEAMS = Randomize teams
RANDOMIZING_TEAMS = Randomizing teams
READY = ready
READY_TYPE = Ready type
REALLOW_SHIELD = Restrict Shields (after)
RECORDING_HLTV_DEMO = Recording a demo
RECORDING_INEYE_DEMO = Recording a demo on your PC
RESTARTED_HALF = restarted the half
RESTARTED_MATCH = restarted the match
RESTART_HALF = Restart the current half
RESTART_MATCH = Restart match
SAVE_CONFIG = Save configuration...
SCORES = Scores
SCORES_DRAW = Both teams have won %d rounds
SCORES_IS_WINNING = %s are winning %d to %d
SCORES_STEAMIDS = Scores & SteamIDs
SCORE_IS = Score is
SCREEN_SHOT = Screenshot
SECOND_HALF_START = 2nd half starting
SECOND_MAP = Second map: 
SETTINGS_SAVED = Settings saved
SHIELD_RESTRICTED = Tactical shield has been disabled
SHIELD_UNRESTRICTED = Tactical shield has been enabled
SHOULD_BE = should be
SHOW_SCORE = Show score
STARTED_MATCH = started a match 
START_MATCH = Start a match
START_OF_ROUND = Start of round
STATS = Log stats
STATS_MYSQL = Log stats in MySQL
STOPPED_MATCH = stopped the match
STOP_MATCH = Stop the match
STOP_RECORDING_DEMOS = Stopped recording the demo.
SWAP_TEAMS = Swap teams
SWITCHED_TEAM = switched the teams
SWITCHING_TEAMS = Switching teams
TAG_SELECTED = Tag selected
TAKING_A_SCREENSHOT = Taking a screenshot... Smile!
TAKING_SCREENSHOTS = Taking screenshots... Smile!
TEAM_ALREADY_READY = Your team was already ready. Get ready to play! ^_^
TEAM_WASNT_READY = Your team wasn't ready. Don't take to long... -_-
TIME_LIMIT = Timelimit
TO_BE_READY = to be ready.
TO_MANY_CFG_FILE = Too many match config files added.
TO_MANY_MATCH_TYPE = Too many match types added
TRY_USE_CONSOLE_CMD = Not using tags. Try using the console to start the match instead
USE_TAGS = Use clan tags
VSMATCH_CAN_BEGIN = can now begin :)^n3 restarts and GO!
WAITING_F0R_TO_BE_READY = Waiting for %s to be ready
WAITING_FOR_BOTH_TEAMS_TOBE_READY = Waiting for both teams to be ready
WAITING_FOR_CT_TOBE_READY = Waiting for CT to be ready
WAITING_FOR_T_TOBE_READY = Waiting for T to be ready
WARMUP_CONFIGS = Warmup configs
WARMUP_DEMOS1 = Demos autorecorded on your PC (If you're not spectating..)
WARMUP_DEMOS2 = Remember to record demos if you want...
WARMUP_SCREENSHOTS = Screenshots are also taken
WARMUP_SWAPTEAMS = Teams will automatically swap after the 1st half
WARMUP_TIME = Warmup Time
WHEN_READY_SAY_READY = When you are ready: say ready
WHEN_TEAM_READY_SAY_READY = When your team is ready: say ready
WINNER_IS = And the winner of the map is...
WIN_LIMIT = WinLimit
WITH_THE_SCORE_OF = with the score of
YOU_ARE_NOTREADY = You are now not ready. Don't take to long... -_-
YOU_ARE_READY = You are now ready. Get ready to play! ^_^
YOU_WERE_N0TREADY = You weren't ready in the first place... -_-
YOU_WERE_READY = You were already ready. Get ready to play!

[cn]
ADMIN_ONLY = 仅管理员使用
ADMIN_STARTS_MATCH = 当需要时管理员可以开始比赛 (使用 ^"/start^")
ALLOW_OVERTIME = 允许加时赛
ALLOW_SHIELDS = 允许使用盾牌
ALL_PLAYERS = 所有玩家
ALWAYS = 总是
ALWAYS_SCREENSHOT = 总是截取		
AMX_LIVE = 祝各位好运! 比赛现在开始 !
AMX_MATCH_CONFIG = Amx Match Mod 配置
AMX_MATCH_IN_EYES = 录制个人视角
ARENT_READY = 还没有准备就绪!
ARE_NOW_READY = 准备就绪
ARE_READY_WAITING_FOR = 已经准备就绪.正在等待  
AUTO_SWAP = 自动换边
BACK_TO_WARMUP = 现在是热身期间.
BOTH_TEAMS_ARENT_READY = 双方队伍已经准备就绪.
BOTH_TEAMS_READY = 双方队员已经准备就绪
CHANGE_HOSTNAME = 改变服务器名称
CHANGE_PASSWORD = 插件改变密码
CHANGING_TO_2ND_MAP = 继续等待, 我们正在切换下一幅比赛地图...
COMMAND_NO_AUTH = 你不能使用这个命令.
CONFIGS = 文件
CONFIG_FILE_DNE = 这个配置文件不存在.
CONFIG_FILE_LIST = 这是可以使用的配置文件列表:
CONSOLE_HLTV_HELP = 为了正确记录 HLTV 比赛 Demo, HLTV 在比赛录制之前必须首先运行,需要用有管理员密码 (使用 adminpassword <adminpassword> 在 HLTV 文件里设置).^n* 现在你必须记录这里 HLTV 的管理员密码.^n* 使用 amx_matchhltv <adminpassword of the HLTV> 进行设置.^n* 如果你不做这些, HLTV demos 不会被录制.
CONSOLE_HLTV_NO_DEMO_RECORD = 这场比赛没有录制 HLTV.
CONSOLE_HLTV_RCON_SET = HLTV 输入管理员密码开始录制 ^"%s^"
CONSOLE_HLTV_TESTING = 测试 HLTV 
CONSOLE_HLTV_TESTING_HELP = 如果 HLTV 设置正确它会提示 ok. 否则检查 HLTV 的管理员密码是否正确 :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = 在比赛之前必须设置好 HLTV 管理员密码.
CS_MATCH_IN_PROGRESS = CS 比赛在进行中
CVARS = CVARS
DEMOS_AUTORECORDED = 示范 autorecorded
DISPLAYING_MENU = 显示比赛菜单
DONT_CHANGE_TEAM = 不要改变你的队伍!
DONT_USE_TAGS = 不使用队标
DRAW_MATCH_SCORE = 平局-没有人胜利!!!^n比赛成绩是
END_TYPE = 结束类型
ENTER_WARMUP = 进入热身期间...
EXECUTING_FFA_CONF = 执行 CCSER 混战位置文件
EXECUTING_MATCH_CONF = 执行比赛配置文件
EXECUTING_OVERTIME_CONF = 执行加时赛配置文件
FIRST_HALF_FINISHED = 上半场比赛结束
FIRST_HALF_START = 上半场比赛开始
FORCED_HALF = 强制开始上半场比赛
FORCE_START = 强制比赛开始
GOING_LIVE = 比赛开始 !!! 3次刷新后开始 !!!
HALF_ALREADY_RESTARTED = 比赛已被重新开始! O_o
HLTV_CONFIGURED = HLTV 配置正确
HLTV_CONFIGURED_CORRECTLY = HLTV correctly configured for AMXMD integration =)
HLTV_CONNECTION_FAILED = HLTV 代理连接失败 
HLTV_DELAY = HLTV 延迟
HLTV_ENTERED_GAME = HLTV 开始录制
HLTV_FILE_DNE = hltv.ini 不存在. 使用默认密码.
HLTV_LEFT_GAME = HLTV 停止录制
HUD_GO_BACK_FFA = 返回执行 CCSER 混战配置文件
HUD_HALF_STARTED = 开始上半场比赛
HUD_HALF_RESTARTED = 重新开始上半场比赛
HUD_MATCH_RESTARTED = 重新开始比赛
HUD_MATCH_STOPPED = 停止比赛
IF_NOTREADY_SAY_NOTREADY = 如果你方队员没有准备完毕,请用“Y”键打字: notready
IF_TEAM_NOTREADY_SAY_NOTREADY = 如果你没有准备完毕,请用“Y”键打字: notready
INVALID_DEMO_TYPE = 错误的录制类型
INVALID_SECOND_MAP = 错误的第二幅比赛地图
ISNT_READY = 现在还没有准备就绪
IS_NOW_READY = 现在准备就绪!
KNIFE_SAY_CT_OR_T = 你方胜利; 可以使用 say '/ct' or '/t' to pick your team...
KNIFE_ROUND = 刀局
LENGTHS = LENGTHS
LIVE = 比赛正式开始! 出发!
MAP_FILE_DNE = 默认的地图文件不存在!
MAP_NOT_FOUND = 没有找到这个地图或者地图错误
MATCHTYPE_NOT_SUPPORTED = 那类型比赛不支持 :/^n* 比赛支持的类型是: mrXX (mr12 for example) 或者时间制: tlXX (tl30 for example).
MATCH_ALREADY_STARTED = 比赛已经开始! O_o
MATCH_CAN_BEGIN = 比赛现在开始 :)^n刷新3次后比赛开始!
MATCH_FINISHED = 全场比赛结束
MATCH_IN_PROGRESS = 比赛已经开始.
MATCH_LOADED = 比赛载入
MATCH_STARTS_WHEN_ALL_READY = 只有每个队员都准备就绪时,比赛才可以开始
MATCH_STOPPED = 比赛停止.
MATCH_TYPE = 比赛类型是
MATCH_WAS_ENDED_BY = 比赛提前结束
MAX_ROUND = 回合比赛
MENU = 菜单
NEEDED_READY_PLAYERS = 需要队员准备就绪数量
NEED_TO_BE_ADMIN = 你需要管理员强制开始比赛
NEVER = Never
NOW_ON_CT = 你被转移到警察方
NOW_ON_T = 你被转移到土匪方
NO_CT_CLANTAG_FOUND = 没有找到 CT 方队标 :/
NO_HLTV_CONNECTED = 没有 HLTV 连接在服务器
NO_MAPS_IN_LIST = 列表中没有地图!
NO_MATCH_LOADED = 没有载入比赛
NO_MATCH_TO_RESTART = 现在没有比赛可以重新开始.
NO_MATCH_TO_STOP = 现在没有比赛可以停止.
NO_T_CLANTAG_FOUND = 没有找到 T 方队标 :/
ONE_PLAYER = One player
OVERTIME_CONFIGS = 加时赛配置
OVERTIME_LENGTH = 加时赛时长
OVERTIME_NO_PLAYOUT = 投票结果: 中止比赛 (同意 ^"%d^") (反对 ^"%d^")."
OVERTIME_PLAYOUT = 投票结果: 打完全场 (同意 ^"%d^") (反对 ^"%d^").
OVERTIME_QUESTION = 打完全场吗?
OVERTIME_VOTE = %s 投票 %s
OVERTIME_VOTE_START = 投票开始...
PASSWORD = 密码
PASSWORD_SET = 已经确认服务器口令
PASSWORD_SET_TO = 服务器密码已经被调整为
PLAY_OVERTIME = 进行加时赛
PLUGIN_SETTINGS = 参数设置
PUG_FILE_DNE = pug.ini 文件不存在. 不能进行 PUG gameplay...
PUG_START = PUG gameplay 开始
PUG_STOP = PUG gameplay 停止
PUG_STYLE = Pick-Up-Game style
RANDOMIZE_TEAMS = 随机分边
RANDOMIZING_TEAMS = 随机分边中...
READY = ready
READY_TYPE = 准备就绪类型
REALLOW_SHIELD = (Re)允许使用盾牌
RECORDING_HLTV_DEMO = 录制
RECORDING_INEYE_DEMO = 录制 HLTV 到你的机器
RESTARTED_HALF = 重新开始上半场
RESTARTED_MATCH = 重新开始比赛
RESTART_HALF = 重新开始当时半场
RESTART_MATCH = 重新开始比赛
SAVE_CONFIG = 保存配置...
SCORES = 战绩
SCORES_DRAW = 双方都赢得 %d 局胜利
SCORES_IS_WINNING = %s 赢得胜利 比分是 %d:%d
SCORES_STEAMIDS = Scores & SteamIDs
SCORE_IS = 比分是
SCREEN_SHOT = 截图方式
SECOND_HALF_START = 下半场比赛开始
SECOND_MAP = 下半场比赛地图: 
SETTINGS_SAVED = 保存设置
SHIELD_RESTRICTED = 盾牌被禁止使用
SHIELD_UNRESTRICTED = 盾牌被允许使用
SHOULD_BE = should be
SHOW_SCORE = 显示比分
STARTED_MATCH = 开始比赛 
START_MATCH = 开始比赛
START_OF_ROUND = Start of round
STATS = Log stats
STATS_MYSQL = Log stats in MySQL
STOPPED_MATCH = 停止比赛
STOP_MATCH = 停止比赛
STOP_RECORDING_DEMOS = 停止录制.
SWAP_TEAMS = 双方交换队伍
SWITCHED_TEAM = 交换队伍
SWITCHING_TEAMS = 交换队伍
TAG_SELECTED = 选择队标
TAKING_A_SCREENSHOT = 正在拍摄比分截图...
TAKING_SCREENSHOTS = 正在拍摄比分截图...
TEAM_ALREADY_READY = 你方队员已经准备完毕.打个漂亮仗吧! :-p
TEAM_WASNT_READY = 你方有队员还未准备就绪.叫他快点 ;-)
TIME_LIMIT = 限时赛
TO_BE_READY = 准备就绪.
TO_MANY_CFG_FILE = 增加其他比赛类型配置文件.
TO_MANY_MATCH_TYPE = 增加其他比赛类型
TRY_USE_CONSOLE_CMD = 请使用控制台命令开启比赛
USE_TAGS = 使用队标
VSMATCH_CAN_BEGIN = 龙争虎斗 :)^n刷新3次后比赛开始!
WAITING_F0R_TO_BE_READY = 正在等待 %s 准备就绪
WAITING_FOR_BOTH_TEAMS_TOBE_READY = 等待双方准备就绪
WAITING_FOR_CT_TOBE_READY = 正在等待 CT 方准备就绪
WAITING_FOR_T_TOBE_READY = 正在等待 T 方准备就绪
WARMUP_CONFIGS = 热身设置
WARMUP_DEMOS1 = Demo 将被自动录制到你的机器 (如果你没有在线观看..)
WARMUP_DEMOS2 = 如果你愿意,你可以录制比赛实况录像...
WARMUP_SCREENSHOTS = 比分截图同样也会被截取
WARMUP_SWAPTEAMS = 在上半场比赛结束后自动交换队伍
WARMUP_TIME = 热身期间
WHEN_READY_SAY_READY = 当你已经准备就绪,请执行: say ready
WHEN_TEAM_READY_SAY_READY = 当你方队员已经准备就绪,请用“Y”键打字: ready
WINNER_IS = 这场比赛的胜方是...
WIN_LIMIT = 限制回合赛
WITH_THE_SCORE_OF = 比赛成绩
YOU_ARE_NOTREADY = 你怎么还不准备.快点吧,大家都在等你呢 ;-)
YOU_ARE_READY = 你已经准备完毕.打个好成绩哦! :-p
YOU_WERE_N0TREADY = 你怎么还不准备.快点吧...
YOU_WERE_READY = 你已经准备完毕.准备比赛!